MATHBHOOT · Public Notice
Educational Purpose, Fiction & Child-Safety Notice
MATHBHOOT is a creative mathematics-learning project that uses fictional storytelling, mystery, a horror atmosphere intended to remain proportionate to its educational context, and puzzle-based exploration to make mathematical thinking feel necessary, active and memorable.
Effective and last updated: 14 July 2026
1. Educational vision
Many learners experience mathematics only as rules written on paper. MATHBHOOT explores a learning-by-doing model in which a student follows a story, investigates MathVilla, notices patterns and solves mathematical problems to progress or escape. The survival-style stakes are fictional narrative devices intended to create curiosity and persistence—not real danger, punishment or fear-based instruction.
The present website introduces the story world and characters. Future versions may add interactive and gamified learning activities, but the continuing purpose is educational: to encourage reasoning, problem-solving, exploration and mathematical creativity.
2. Fictional characters and narrative context
MathVilla, MATHBHOOT, its events and its characters are fictional unless a page clearly states otherwise. References to minors, school life, villains, breaches, restricted files, survival, horror, threats or escape belong to the story framework. They are not instructions to enter unsafe places, disobey guardians, imitate dangerous conduct, harm anyone or treat a real child as an object of fear or entertainment.
Child characters are used only to support constructive storytelling and learning. The project does not sexualise, exploit, groom, bully or encourage harm toward children, and it does not endorse discrimination, humiliation, violence, self-harm, gambling or unlawful activity.
If a real child’s name, image, voice, performance, likeness or personal information is ever used, separate age-appropriate safeguards, documented authority from a parent or lawful guardian where required, privacy protection and applicable child-performer or publicity requirements must be addressed before publication. Synthetic or materially altered media must not falsely imply that it depicts, records or is endorsed by a real child, and must be labelled wherever applicable law or platform rules require.
3. Audience, guidance and learning limits
The intended audience includes students, parents, caregivers and educators interested in story-driven mathematics. Describing material as educational, fictional or moderated does not by itself make it suitable for every child. Because sensitivity to suspense and horror imagery varies, content should be reviewed and labelled according to its actual intensity, and adults should consider a child’s age, maturity and individual needs.
MATHBHOOT is a supplementary creative learning experience. It is not a substitute for school instruction, a certified curriculum, professional teaching, psychological care, emergency guidance or legal advice. Puzzle outcomes and fictional consequences must never be treated as real-world safety instructions.
4. Child-safety and future gamification commitments
- Learning mechanics will be designed to support wellbeing, reasonable play sessions and clear stopping points.
- No stake, deposit, entry fee or other payment will be accepted in expectation of winning money or a cash-equivalent prize. MATHBHOOT will not offer, advertise or facilitate an online money game.
- Future social, account, chat, analytics or personalisation features will require a separate safety and privacy review before release.
- Before processing a child’s personal data, MATHBHOOT will determine and implement the applicable lawful basis, clear notice, data-minimisation, security, retention and verifiable parental or guardian consent requirements. Consent will not be inferred from silence, continued browsing or a pre-selected control.
- MATHBHOOT will not knowingly use targeted advertising, behavioural monitoring or manipulative design against children in a manner prohibited by applicable law.
5. Privacy and personal information
This notice explains creative and educational purpose; it is not a privacy policy or consent form. Visitors should not submit a child’s name, school, location, photograph, contact details or other personal information through any informal channel. Before MATHBHOOT introduces features that collect personal data, it must publish a dedicated privacy notice describing what is collected, the specific purpose and lawful basis, retention, security, sharing, children’s safeguards, user rights and contact procedures, and must implement those statements in practice.
6. Future paid features, purchases and advertising
MATHBHOOT may in the future charge for lawful educational products or services, including subscriptions, premium learning modules, books, merchandise, licences or other clearly described offerings. Payment will not convert an educational game into wagering: no purchase will create an entitlement or chance to win money or a cash-equivalent prize, and any reward system must be reviewed under the law then in force before release.
- The full price, applicable taxes, essential features, eligibility, billing frequency and any recurring charge must be disclosed before purchase.
- Paid and free content, advertisements, sponsorships and endorsements must be clearly distinguishable. Claims about learning outcomes must be truthful, supportable and must not guarantee marks, rank, intelligence or academic success.
- Purchases involving children must use age-appropriate safeguards and any legally required parent or guardian involvement. Children must not be pressured through urgency, shame, fear, locked progress, disguised advertisements or other dark patterns.
- Optional purchases must not be represented as necessary for a child’s safety, acceptance, dignity or basic educational participation unless the paid scope is clearly and fairly disclosed from the outset.
- Before accepting payment, MATHBHOOT must publish applicable Terms of Use or Sale, total-pricing information, a cancellation and refund policy, delivery terms, privacy information and an accessible grievance/contact process, and must use an appropriately compliant payment provider.
This section preserves the possibility of future lawful monetisation; it is not an announcement that any paid feature currently exists and is not advance consent to future charges.
7. Rights, respectful use and reporting
MATHBHOOT claims rights only in material it owns or is authorised to use. Any accidental resemblance to real persons or events is unintended unless expressly identified. Educational intent does not permit unauthorised use of third-party material, a person’s name or likeness, confidential information or personal data, and this notice does not limit any person’s lawful rights or remedies.
If content appears unsafe, inappropriate, misleading, privacy-invasive, infringing or unsuitable for children, it should be reported to the website owner. A dedicated public reporting channel is still to be established and should be published before accounts, user submissions or other interactive features launch. Reports should identify the page and concern without disclosing unnecessary personal data about a child.
Relevant Indian legal framework
This notice is informed by the child-protection and digital-safety principles reflected in the sources below. Constitutional education principles provide context for the project’s learning vision; they are not a special permission or exemption for this website. Applicability depends on the site’s actual features and operations, and this list is not exhaustive.
- Constitution of India — including the constitutional context for education.
- Protection of Children from Sexual Offences Act, 2012 — protection of every person below eighteen from sexual offences and exploitation.
- Digital Personal Data Protection Act, 2023 and Digital Personal Data Protection Rules, 2025 — digital personal-data duties and child-specific safeguards as their provisions commence.
- Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021 — digital due-diligence and harmful-content requirements where applicable.
- Promotion and Regulation of Online Gaming Act, 2025 and Rules, 2026 — regulation of online social and educational games and prohibition of online money games.
- Consumer-protection rules and guidelines — including e-commerce, misleading-advertisement and dark-pattern requirements.